Color Zen (2013) – This is an abstract puzzle game I designed at Large Animal Games that is now available for iOS and Android. It was featured in the iOS App Store’s New and Noteworthy section, and at the time of this writing was the #7 ranked game on iPad. It’s a meditative puzzle game that is purposefully minimalist and hopefully elegant. It has sold over 1 million copies across iOS and Android and was even reviewed in the New York Times. It was also showcased in the Digital Selects section of Indiecade 2013. You can learn more about the game and find download links here.
Pulse of the Samurai (2013) – This is a simple fighting game focused on spacing, reading an opponent, and deliberateness. I created the prototype during the 2013 Global Game Jam event at the NYU Game Center along with artist Shiho Pate. At the game jam it was given the Juror’s Prize for Best Overall game and won 2nd place in the Audience Choice category as well. It was also showcased in the eSports section of Indiecade 2013. You can learn more here.
Coral (2012) - Formerly known as “Stones,” Coral is a meditative, reflexive, original flash game centered around balancing a set of Enso circles at various heights. Players can sing to a circle, raising it, using a unique combination of two keyboard keys. However, the letters needed for each circle overlap, causing a unusual array of keys the player must press or not press, to adjust the circles to the desired heights in perfect harmony. It began as a 48 hour jam game at the Babycastles X Parson’s jam, where it took home the Judge’s 1st Prize, and I continued to work on it for several months in free time afterwards. You can play it on Kongregate here.
Chip (2011) – Chip is a 2D action-puzzle-platformer made using Flixel. It’s a game of learning to manipulate and out-maneuver A.I. robots with a backdrop of a mysterious story about an estranged father and son. Play the full game now on Kongregate!
Thawed (2011) - I wrote this game and coded it with Grant Reid in 48 hours as a part of the Global Game Jam at the NYU Game Center site. It is a unique multiple-choice text adventure game. You play as a polar bear whose species is on the brink of extinction. Your goal is to navigate the text-based world to find a mate and stave off extinction (the theme of that year’s jam). Serene music and arctic sounds accompany you as you make your way through Inuit huts, desolate ponds, confrontations with other polar bears and finally, meeting your mate. The journey is both existential and poetic, with hints of comedy. It plays with minimalism and music to invoke your imagination and immerse you into the confined, yet exhaustive life of a polar bear. More info of the original game jam version at www.globalgamejam.com/2011/thawed or you can play the HTML version made using Twine here.
The Escort Quest (2011) – This game is an official selection of Indiecade’s 2011 Big Games program and Come Out and Play: San Francisco 2011! It’s a big/intervention game initially designed by myself, Grant Reid, Eszter Ozsvald, and Andrew Gaffney, meant to be played in crowded outdoor areas like Washington Square Park. It’s been continuously iterated upon by Grant Reid and I since its inception at the NYU Game Center. Players pair off in teams of two where one, “The Actor,” is blindfolded and tethered to their partner, “The Director.” The Director may not move of their own will, but rather must instruct the Actor around the area in order to collect cones and other objects of varying points and difficulties before bringing the team back to “cash out” at the starting point. The more players, the better. Check out this video.