Pulse of the Samurai is a game that strives to create a deep, fast-paced, and distilled fighting game experience by focusing on a few distinct and accessible mechanics. By using just attacking, blocking, and dashing as the only user actions required, the game is simple in breadth, but complex in the depth of mastering the timing and spacing needed to execute these inputs. Furthermore, players must manage their pulse bar, as the more erratic their actions become, the higher their pulse will grow, and the more susceptible they will be to defeat. This all comes together in an elegant Samurai-pop themed aesthetic that is enjoyable to play and spectate.
All the art was created by the very talented Shiho Pate.
The game is a work-in-progress, but the Indiecade 2013 build can be played here. More info will come here soon. E-mail Rob with any questions.
It all started as a game jam game at the 2013 Global Game Jam at the NYU Game Center where it took home the Juror’s Prize for Best Overall Game and the Runner Up for Audience Choice Game.