Month: July 2012

Chip – Conception to The Public Release

Sometime in 2010 a professor recommended I look into the Flixel library for Flash when I expressed to him both my interest in making a game and my complete lack of technical skills. I had almost no programming experience whatsoever.

However, given that piece of advice I decided to dive in. Below is a quick overview of the process that ensued before I ended up with this game Chip that I recently “released.”

After installing FlashBuilder (as I work on a Mac this was my only option), I started with the Flixel Hello World tutorial. This great resource talks you through setting up your Flixel Project for the first time, which can be overly intimidating due to small annoyances such as the need for a blank Default.css file and the additional compiler arguments you need to go with it in order to get the Flixel Preloader to run. (This may be fixed in a new version, but I still use flixel 2.34).

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