Archive for December, 2011
by Bennett Foddy
Girp is simply one of the most interesting physics games I’ve ever played. The controls and use of the keyboard are innovative and personally inspiring. I played this game side-by-side with a friend who had never seen it before this week, and we both laughed and gasped as we finally were able to reach that next letter, which seemed utterly impossible only seconds before. A game that’s both rewarding, silly, and will cause you to exert a tremendous amount of force onto your keyboard is well worth this spot at the top of my list.
I’ve continued to fine tune and added some new art (art courtesy of Rachel Morris) to the game I started at (and which won!) the Parson’s x BabyCastles game jam last month, Coral. There’s a lot more I hope to do with this game, and I’ll likely update the demo as I go.
Click through the picture to give my latest demo a whirl! (I’ll host this stuff on this site directly in the future, once I finish building this site completely)